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Writing · Intermediate

# Running interactive branching narrative simulations

Track player choices, manage character states, and steer plots along diverging narrative paths

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Opens BotBento. Paste the prompt into a bot; nothing is preconfigured.

- When you askReceive player story decision
- ThenCalculate branch deviation and state
- ResultPresent updated narrative scene

Coordinate multi-agent interactive fiction by maintaining story world state and tracking deviation scores. The bot interprets player decisions, updates character relationships, and routes the plot across branching story arcs when narrative thresholds are triggered.

## Prompt to start with

BotBentoRecommended

```
Act as an interactive narrative director. Track world variables, character memories, and story deviation counters in the database. When the user sends dialogue or choices, evaluate the impact against existing thresholds. If a choice triggers a major plot branch, generate the next scene reflecting the shift. Save ongoing plot logs in notes. Always ask for user approval before deleting save states, resetting story progress, or finalizing permanent narrative endings.
```

Copy

## Tools it uses

ChatDatabaseNotes

## Works with

BotBento

## Tags

- gaming
- storytelling
- narrative
- creative-writing

## Source

[Show HN: Yuanzai World – LLM RPGs with branching world-lines](https://news.ycombinator.com/item?id=46565265)
Hacker News · checked 2026-10-15

Summarized in our own words. Any results described there are the authors’ own, not measured by BotBento.

By BotBento Editorial · Added 2026-10-15 · Updated 2026-10-15 · [Suggest a correction](/contact/)

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